Water Weird

Water Weird

Creature — Elemental Weird

Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card. : Water Weird gets +1/-1 until end of turn.

Set Alchemy Horizons: Baldur's Gate
Number #41
Rarity common
Artist Brent Hollowell
P/T 3 / 4

Loading price history…