Water Weird
Creature — Elemental Weird
Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card. : Water Weird gets +1/-1 until end of turn.
Set
Alchemy Horizons: Baldur's Gate
Number
#41
Rarity
common
Artist
Brent Hollowell
P/T
3 / 4
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